Award-winning Works

Digital Art  [Interactive Art]  Division

Metal Gear Solid
© 1997 1998 KONAMI ALL RIGHTS RESERVED
Excellence Prize

Metal Gear Solid

Game for Playstation

Artist : Hideo KOJIMA
(Director, Planning, Script)

(Japan)

MOVIE

Terms and Conditions

Profiles

Hideo Kojima

Hideo KOJIMA

He has been making 8mm videos and writing novels since he was in junior high school. He entered Konami in 1986 as a planner.

Works
1987 MSX "Metal Gear" (Planner, Script Writer, Director)
1988 PC88, MSX "Snatcher" (Planner, Script Writer, Director)
1990 MSX "Solid Snake" (Planner, Script Writer, Director,Characterization)
1992 PC Engine "Snatcher" (Planner, Script Writer, Director)
1994 PC9821 "Polynotsu" (Planner, Script Writer, Director)
1995 3DO, Playstation "Polynotsu" (Planner, Script Writer,Director, Editor)
1996 Sega Saturn "Polynotsu" (Planner, Script Writer, Director,Editor)
1997 Playstation, Sega Saturn "Rainbow Colored Youth" (Planner,Production Coordinator, Producer)
1998 Playstation, Sega Saturn "Colorful Love Song" (Planner,Producer)
1998 Playstation "Metal Gear Solid" (Planner, Script Writer,Director, Editor, Producer)

Comment

Metal Gear Solid is not a movie, nor is it a novel. It is a game where you can experience the thrill of sneaking around where you shouldn't be. All of the sounds and visuals are there to make you anxious about finding what you need to find. I was trying to push the limits of video games and give gamers a taste of the possibilities. So if someone asks me "What cutting-edge feats can be performed with digital magic on the interactive stage?" I have but one answer, "Metal Gear Solid".

Reason for Award

This work does more than just connect a number of different games with a coherent story, it is a work that manages to rise above the banal in the messages that it communicates to players, and in doing so it brings a new dimension to the computer games that are developing into one of Japan's leading forms of contemporary culture. The scenario is highly refined, and it maximizes the player's enjoyment of the unique technology used by the artist to achieve continued story development throughout the game.