Award-winning Works

Art Division

Sky Ear
© Usman Haque
Excellence Prize

Sky Ear

Interactive Art

Artist : Usman Haque

(Great Britain)

MOVIE

Terms and Conditions

Profile

Usman Haque

Usman Haque

Usman Haque (Haque Design + Research) designs interactive architecture systems and researches how people relate to each other and their spaces. He has been artist-in-residence at the International Academy of Media Arts and Sciences, Japan, a researcher at the Interaction Design Institute Ivrea, Italy, and has worked in USA, Malaysia and UK, currently teaching at the Bartlett School of Architecture, London.

Comment

Sky Ear has been a long project in development, planning and execution (over 4 years) and I am pleased that people have enjoyed the final result. Many others have helped me with so many aspects of the project and I am particularly grateful to Seth Garlock, Senseinate Inc (electronics) and Rolf Pixley, Anomalous Research (software) for the dozens of hours, days, weeks and months they contributed to helping get the project "off the ground"... A list of some of the other people who have helped with this project is available at [www.haque.co.uk/skyear/credits.html ]. Thank you finally to the Daniel Langlois Foundation for Art, Science and Technology for believing that the project was feasible!
[www.haque.co.uk/skyear/credits.html]

Reason for Award

There is no doubt that those who see this interactive art will never forget it. This creative art work is being held in a park in England, full of greenery. A lot of white balloons are covered with a net and each balloon filled net is bundled. LED and cell- phones are attached to each bundle. When the park is veiled in darkness, the balloons are sent high up into the sky. Then various splendid colors start flashing on and off with electromagnetism in the air as people start calling the cell-phones on the net. Shouts of joy of the participants ring out. Thus the event deserves to everyone's participation.

11 Q&A

Q1
What kind of medium did you choose for your work when the first time you were aware of your "creation"?
A1
Lego.
Q2
And, how old were you and what did you make?
A2
I was four. I made a wall.
Q3
Do you have any consistent subject matter or theme through your works?
A3
Invisibility.
Q4
When do you feel the connection with the technology in your creative activity? What is the difference of the sense of Media Art from the one of traditional fine art?
A4
I think anything human-designed can be considered "technology" in its widest sense. The difference between the Media Art from the Fine Art? I believe there is no difference between these as art.
Q5
How does your choice of medium affect on your works? In another words, what kind of expression does your choice of medium allow you to make?
A5
I don't have a "choice of medium"; the act of conception is indistinguishable from the act of production. Therefore, the concept dictates the creative tools employed.
Q6
Do you feel that your theme of your works and the digital art will change along with the shift of the society?
A6
Yes, I think it probably will change.
Q7
What kind of field you are best at in your works? And how do your works fit within and affect on this society?
A7
I am best at enjoying other people's work. Concerning the influence of my work, please ask me again in 200 years time (laugh).
Q8
What is your motto?
A8
"Build it!"
Q9
What kind of situation in every day life do you get inspired most?
A9
When I am taking a shower.
Q10
What kind of vision do you have in your future development as the creator?
A10
To make "big" things.
Q11
Please name of the people or phenomena that you have got most influenced by as the creator.
A11
Black swallowtails butterflies and praying mantises
I was obsessed with them when I was 6 years old. They gave me a particular sense of aesthetics..

Gordon Pask and Marcel Duchamp
Between them seem to have already done everything there is to do..

The sky
Because I get vertigo when I look at it.