Encouragement Prize
Incompatible BLOCK
Others (Software)
Artist : FUJIKI Jun
(Japan)

FUJIKI Jun
Born on February 3, 1978. Prior to beginning a doctoral course in the Graduate School of Design, Kyushu University, he worked on the development of 3D-CG software, as well as a broadcasting system for a television station. As part of his research, he is currently searching for an interface which is not only functional, but is capable of enriching people's minds.
Thank you very much for this prize. I can still vividly recall the phone call; I was so surprised that the person calling was moved to laughter. This work is "block toy software" which is characterized by an unusual input operation. It would be a great pleasure for me if it came to be appreciated as a new aspect of 3-D CG software interfaces, as well as being interesting by virtue of its strangeness.
This is designed as entertainment for kids, utilizing building blocks and painting. You can create any shape desired simply by moving the cubes piled up on the screen with the mouse and painting them. All the cubes are represented as being the same size no matter which of them are placed in front or behind, which confuses our sense of depth. You can change the camera angle to see what you have made, but, as the depth data is set with an unusual value, the view is often surprising, as well as enjoyable. The use of witty mathematical techniques to fool the senses in a form as simple as children's building blocks is a way of expression that is also truly entertaining.
How old were you when you "created" something first time in your life? At that time, what did you create, and what kind of medium did you use?
Apparently, when I was three, I was making many things with LASY blocks such as transformable robots and buildings.
What kind of tools or medium do you use now? Please tell us the reason why you choose them.
Computers; they were already my default tools when I realized it.
If you could get "dream tools/medium" for your creation, what do you wish to get?
My perfect tool would satisfy me though the act of simply using it. I believe that this tool is not necessarily the kind of tool that can instantly realize an idea.
Do you have any consistent subject matter or theme through your works? If so, please explain us.
I am still searching for them at the moment, so I haven't got any consistent theme throughout my works, but my central idea is to achieve "liberation from preconceptions".
Please tell us the most difficult or considerable part when you create your work.
I regard the entire performance of my software, from setting up to closing down, to be part of my work. I am particular about those details and my concern for them often causes me pain.
Have you ever felt that your work is a "media art"? Also, what is the difference between "media arts" and "traditional fine arts"?
I have never thought of my creations as media art; I regard them as parts of the process of my own study. Although it may seem as though the media arts have greater potential for expression than the conventional fine arts, I believe that there is no essential difference between the two in the "creative" sense.
As an artist/creator, please tell us your approach, stance or point of view when you create your work.
Understated antithesis.
What is your motto?
"Do things for others."
What kind of situation in every day life do you get inspired most?
In the normal moments of daily life.
What kind of vision do you have in your future development as the creator?
I would like to continue creating work from my current stance.
Please name of the people, things, or phenomena that you have got most influenced by as the creator.
My family, friends and teachers :
What I am today is surely the result of the support I have received from those people.
Gamebooks :
Gamebooks don't require any external energy or the input of a games master, such as is necessary for a role playing game; they provide an easily accessible interactive world. I have fond memories of writing my own manga gamebooks when I was a child.
LASY blocks and LEGO blocks :
Although video games and personal computers were already becoming popular when I was a child, I generally preferred to play with building blocks; I find them fascinating.
What I am today is surely the result of the support I have received from those people.
Gamebooks :
Gamebooks don't require any external energy or the input of a games master, such as is necessary for a role playing game; they provide an easily accessible interactive world. I have fond memories of writing my own manga gamebooks when I was a child.
LASY blocks and LEGO blocks :
Although video games and personal computers were already becoming popular when I was a child, I generally preferred to play with building blocks; I find them fascinating.







