Exhibition Report

Exhibition Report

Reports on the exhibition of Award-winning Works

The exhibition of award-winning works was held on the 2nd and 3rd floor of the Museum. On the 3rd floor where the award-winning works of the Art Division were exhibited, the Grand Prize winner Khronos Projectorwelcomed visitors as they went through the entrance. This work is dynamic, using an elastic screen and the image on the screen changes into the same scene but the time passes on with the touch of the audience members which makes the screen yield. This year too, highly interactive works gained popularity because the audience could enjoy touching them. There were long lines beforeConspiratioin which the audience could experience the feeling of slurping food through a straw andSpyglassin which a world which did not exist in reality stretched out when the audience looked through a telescope.

The first thing that a visitor saw on the second floor was an array of computer monitors. As visitors were welcomed by and appreciated the excellent works of web works and games by actually touching and playing with them, people manipulated mice and controllers one after another. Also, it was impressive to observe the facial expressions of many people who enjoyed the exhibition as they lost track of time: people found themselves stopping at the screen showing award-winning films at the Animation Division; or in the Manga Division, picking up an exhibited book and being absorbed in reading it.
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Spyglass by MURAKAMI Fumiaki in which an imaginary world lying in the further end of a telescope. The audience expressed surprise at the amazing experience of a visual image which was presented on the celestial sphere.
Conspiratio. A device with which one can experience the “texture” when slurping food through a straw. The audience could choose coke, juice or NATTO from a food list on the computer display.
A tool with which everyone could create a cutoff animation on the Internet,Flipbook!During the event, a lot of new works were created by visitors.
A special software program for “Nintendo DS” which was awarded an excellence prize of the Entertainment Division,nintendogs.This work was extremely popular with the audience from a wide range of generations at the venue.
At a booth in the Manga Division, the original drawing of the Grand Prize winner, SHISSOU NIKKI - The Great Escape of the Comic Writer was exhibited. The fans of the author gave an exclamation of joy at a life-size panel of ADUMA Hideo which was placed beside his work.
Award-winning works and Jury Recommended works were all available for browsing within the event place. Online mangas, to which overseas applications increased this year, also received attention.

Planning Exhibition Reports

On the B1 floor, the exhibition of award-wining works of the Computer Graphics Contest for Students, Device Art Exhibition by past award-winners and others, and Leading Edge Technology Showcase, which introduced technologies for presentation; and in the lobby area of the 3rd floor, the exhibition of Media Art in the World, which introduced media art festivals abroad, were held.
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The Computer Graphics Contest for Students has steadily improved its level year by year. In the exhibition of award-winning works, about 70 excellent works were introduced, selected from a total of 1,379 applications in three divisions: Still Image, Animation, and Interactive.
The Exhibition by Past Award-winners this year exhibited the works of HACHIYA Kazuhiko and MORIWAKI Hiroyuki as invited artists with the theme “Device Art”. The picture shows Tea for Angel, the work in which a light comes on when someone spreads his or her hands over the table or places something on the table.
Leading Edge Technology Showcase made a suggestion of artistic presentation in the future from the technological point of view. Contemporary digital media technologies such as Sound Scope Headphone, a work where a musical instrument which a human being was facing played music, were introduced.