Award-winning Works

Animation Division

THE GIRL WHO LEAPT THROUGH TIME
© 2006 TOKIKAKE Film Partners
Grand Prize

THE GIRL WHO LEAPT THROUGH TIME

Long Animation (Movie)

Artist : HOSODA Mamoru

(Japan)

MOVIE

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HOSODA Mamoru

HOSODA Mamoru

Born in Toyama, 1967. After graduating from Kanazawa College of Art (Oil Painting), entered Toei Doga (present Toei Animation Co., Ltd.). Hit the limelight with the theatrical version of Degimon Adventure: Our War Game in 2000. Also created Superflat Monogram of Louis Vuitton, a CM film of Roppongi Hills for TV, etc.

Comment

I wanted a lively description of the scenes where the high school heroine acts with vitality, because today’s high school students also live in the present just like her. I would like to give my thanks on behalf of the many competent staff and cast.

Reason for Award

It is amazing. This film moves people’s hearts beyond the boundaries of animation. The artist takes a bold approach in rearranging the elements of the original work by taking them apart to match them with the current situations. At the same time, he fully demonstrates in-depth, multi-layered descriptions of the instinctive emotions which any human possesses. There is no use referring a technical view of animation to the story; however, I doubt that there is a more accurate way to express such human emotions than through animation. With various technologies saturating us today, there is no “image” that cannot be animated. I rejoice in the birth of this work that was “produced” from the artist’s strong standpoint and solid observation under rather limited conditions, without relying solely on the “image”.

11 Q&A

Q1
How old were you when you "created" something first time in your life? At that time, what did you create, and what kind of medium did you use?
A1
When I was a junior-high school student, I made a paper animation for my self-directed production.
Q2
What kind of tools or medium do you use now? Please tell us the reason why you choose them.
A2
I use an Apple Macintosh Mac Book and writing paper. I use Mac because I've got friendly with it.
Q3
If you could get "dream tools/medium" for your creation, what do you wish to get?
A3
“Location hunting everywhere." A machine which takes me abroad without using airplanes. Perhaps I don't like flying.
Q4
Do you have any consistent subject matter or theme through your works? If so, please explain us.
A4
Nothing in particular.
Q5
Please tell us the most difficult or considerable part when you create your work.
A5
The entire work which is done with my production staff. As for work done by myself, I think creating the story board is especially important.
Q6
Have you ever felt that your work is a "media art"? Also, what is the difference between "media arts" and "traditional fine arts"?
A6
I have never felt that particularly.
Q7
As an artist/creator, please tell us your approach, stance or point of view when you create your work.
A7
Movies are a thing for the “public," a director is a servant of film.
Q8
What is your motto?
A8
I have no such thing.
Q9
What kind of situation in every day life do you get inspired most?
A9
I often use a café or a family restaurant when I create a story board or get inspiration for a script.
Q10
What kind of vision do you have in your future development as the creator?
A10
It just starts eventually by clocking the mood of “the god of movie."
Q11
Please name of the people, things, or phenomena that you have got most influenced by as the creator.
A11
I will think about this question a little later.