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A broad range of works was exhibited including installations and interactive works as well as still images, film works, web works. They were all selected from works that had won awards or had been recommended by the Jury. Many visitors enjoyed actually touching hands-on exhibition works including an Excellence Prize Winner, Se Mi Sei Vicino and Byu-Byu-View.
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Storyboards and rough sketches of award-winning works were exhibited which showed the production process. At the mini-theaters set in the exhibition hall, TV animations and short animations were put on the screen. Also screened were works by Special Achievement Prize Winner, animation scriptwriter and mystery writer Mr. TSUJI Masaki. In addition, his original script books and storyboards were exhibited.
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With award-winning works as the principal feature, other works including games, videos, electronic play equipment, and web works were on display. Visitors from all age groups, from children to adults, enjoyed hands-on engagement with games and electronic play equipment.
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Together with an exhibition of valuable original drawings of award-wining works, a browsing space for manga was set up where visitors were free to read and browse through award-winning works and jury-recommended works. Visitors indulged their own personal tastes by having a good look at original drawings or reading manga.
The exhibition of award-winning works of the 13th Computer Graphics Contest for Students and Leading Edge Technology Showcase ’08 – For possible future art forms – was held along with the exhibition of award-winning works of the Festival and reports made on those two exhibitions.
There were exhibitions and screenings of animation works, interactive art, and still images created by students. These were selected from among a total of 1,195 entries. All the works were created by students, and the level of the quality and the amusing nature of the ideas evoked surprise and laughter from visitors.
Still Image Division

The Grand Prize Winner, captive julia, is a still image work showing a three-dimensional image of Julia set. A PC is set up next to the work to show the production process. The Special Prize Winner, inner blue, is a wall installation work made up of a number of pictures of water taken by the artist over a period of a year and a half.
Animation Division

The Animation Division screened all works, from nominated works to award-winning works, in mini-theaters. Among the award-winning works, there was one that received international acclaim after winning an award in a film festival held in other country. There was another that was created as the graduation piece by an artist who is now an active film maker.
Interactive Division

The Interactive Division brings together interactive works that react to people’s movements and allow people to actually touch them. The Grand Prize Winner was ene-geomatrix. 02, which drew beautiful patterns using liquid thermal convection. Its level of sophistication caused visitors to exchange surprised looks and wonder: “Is this really CG?”
Introduce innovative experiments of researchers and artists who aim for a fusion of science and culture.
Communication through optics
inter-glow, using visible light communication technology which proposes to utilize optics as an interface. Since the feature of it is easy to recognize, the possible area of exchanging information, like a firefly communicating by manipulating lights, realized an interaction of space and human beings in a natural way.
Communication by voice
“Emotion sound morphing,” software which manipulates emotions of the voice by breaking down sounds into three elements (basic frequency, non-periodic component, and spectrum) and reutilizing them. Listening to the three kinds of emotion in voices, “delight,” “sorrow,” and “anger” and manipulating them freely made this development possible.
Communication through gestures
Focusing on a robot as a physical medium together with electronic media, InterRobot is a development of an interaction robot which reacts with its entire body based on the sounds of speech. Realize communication by analyzing nodding and blinking of human beings during conversations using stream of “sounds” of rhythms of language.
A new tool which enables interaction with many people
“Jumper” is a trial work, a tool which has been researched and developed and which anyone is able to use and where the technology is visible. This is a rubber ball which flashes when people throw it and changes its flashing according to acceleration. The color of the ball and its blink rate changes when it bounces, is thrown, and hits something.


