2008 [12th] Japan Media Arts Festival Award-winning Works

Animation Division

KAIBA
© 2008MasaakiYuasa・MADHOUSE / KAIBAPartners
Excellence Prize

KAIBA

TV, OVA

Artist : YUASA Masaaki

(Japan)

MOVIE

Terms and Conditions

Summary

This work depicts a world where it has become possible to compile memory data, and the death of the body does not mean the death of a person. Memories are preserved in a databank. Society is in chaos, with the transfer of bodies, and the trading and stealing of memories widespread. One day, a man awakens from sleep in a destroyed room. The name of the man, who appears to have lost his memory, is KAIBA, and he suffers a series of attacks. This is an ambitious work, which dynamically depicts a battle about memory.

Profiles

YUASA Masaaki

YUASA Masaaki

Born March 16, 1965, in Fukuoka. After working for ajia-do, he is currently working as a freelancer. He was involved in production as an animator on works including Chibi Maruko-chan and Crayon Shinchan, and he was also in charge of the opening, ending, setting design and direction for the theatrical versions. His first theatrical film as a director was MIND GAME. With the eccentricity of its organization and visual images and its high tension, it appealed not only to anime fans but also to subculture followers.

Comment

I think this award will be an encouragement for the staff and performers. I would be very happy if this award increases the opportunities to come to public attention. Please give me a prize next time, too.

Reason for Award

I could not take off my eyes off this. I found this work irresistibly exciting in the way it brought together a classic visual style and dynamic animations, and colored them with an intensity and freedom exactly suited to the modern age. The artist constructed an unprecedented interpretation of the world. It is also surprising that this work was produced as an animation series for TV, and yet it has the highbrow theme of the polarization of life and death and body and mind, and looks primitive at first glance. The director, YUASA, has persisted in his quest to create animations free from commercial shackles since the first work he directed, MIND GAME, which won the Grand Prize in the 2004 Japan Media Arts Festival, and then KEMONOZUME in 2006. I am very taken with his unyielding stance. If such ambitious animations continue to be produced for and accepted by an adult audience, I would like to see this as a proof of maturity. Also in the hope that the financing and production system of such works will be ongoing, I would like to generously applaud his daring challenge.

8 Questions for Award-winners

Q1
What makes you create a work?
A1
Perhaps the influence of works I saw or read.
Q2
What tools do you use the most at present?
A2
Pencils and watercolors and a PC memo pad, the cheapest possible sketchbooks and back of the paper that lines the trays at family restaurants and fast food shops.
Q3
What do you place greatest value on in your work?
A3
What I feel is amusing.
Q4
What personal concept runs through your creative activities?
A4
The capability of intriguing viewers.
Q5
When you create a work, in what way do you think of a presentation using technologies or media as a means to communicate?
A5
I try not to be drawn into the waves but want to ride them if I can.
Q6
Could you name a person, a work, or an event that you have been most influenced by?
A6
I can’t think of anyone or anything in particular right now.
Q7
What kind of work would you like to create in the future?
A7
Something that makes a big hit.
Q8
What is the meaning or importance of creating for you?
A8
Bread and butter and fun.