![2008 [12th] Japan Media Arts Festival Award-winning Works 2008 [12th] Japan Media Arts Festival Award-winning Works](/english/festival/images/h1_jusyousakuhin-en2008.gif)

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| © IWAI Toshio / Yamaha Corporation |
Grand Prize
TENORI-ON
Electronic Musical Instrument
Artist : IWAI Toshio / NISHIBORI Yu
representing the TENORI-ON
development team
(Japan)

※Terms and Conditions

A device with an interface similar to a video game console, and designed to use light and sound to create a new type of musical instrument. The 256 LRD lights, arranged so that there are 16 vertical lines in 16 horizontal rows, function as switches; they create patterns of light that allow the player to visually control the sound. This entry made a great impression, and was developed cooperatively with a company to create a marketable product.

IWAI Toshio
A media artist. Born in Aichi, 1962. Received his degree from the Graduate School of Art and Design, University of Tsukuba. Won the Gold Prize at the 17th Contemporary Japanese Art Exhibition in 1985, the youngest winner ever. He has produced many pieces that take as their theme the fusion of light, sound and physicality, including a performance with SAKAMOTO Ryuichi, which won the Grand Prize at Ars Electronica in 1997, and ELECTROPLANKTON for Nintendo DS.
NISHIBORI Yu
Born in 1978. After graduating from the Faculty of Environment and Information Studies, Keio University, he was employed by YAMAHA and assigned to the Sound Technology Development Center, which is a part of R&D department in YAMAHA. He has been engaged in the development of TENORI-ON as a producer for YAMAHA since 2001. Currently his work at the center involves studying new musical interfaces.

We were very surprised that an instrument, which we suppose to be a genre never before present at the Japan Media Arts Festival, had won the Grand Prize of the Entertainment Division. TENORI-ON was born from IWAI’s long-time wish to produce a product as an evolved form of media art, and this was realized by YAHAMA. However, it will not be finally completed until users all across the world use it in their own style. We are very pleased that the scale and potential of the product were recognized.

In music creation, sound sources have undergone a revolutionary change in last 40 years, as electronically synthesized sounds (synthesizers) and recorded original sound (samplers) have become normal resources. However, the main interface that controls these sound sources is still either the keyboard, which has changed very little since the Middle Ages, or pads that imitate traditional percussion instruments. The reason for this award was the inevitability of this innovation. More significantly, it has made the interface, i.e. the connecting surface between a human and a machine, into a piece of commercial hardware. This device can certainly be played casually without any musical knowledge, and it has an unknown number of possibilities. Other than this device, I personally am aware of no other instrument (or musical interface) that so strongly inspires the first-time player to take on a new challenge.

What makes you create a work?
With regard to TENORI-ON, it was begun when IWAI and YAMAHA first met; there was anticipation that something very new could be born from this collaboration.
What tools do you use the most at present?
Personally, I use anything I think necessary, from paper to computers.
What do you place greatest value on in your work?
Light, sound, tactile sensation, operability, and the feeling of completeness when all of these elements are integrated together.
What personal concept runs through your creative activities?
The joy of making something with your own hands, which all of us can fundamentally feel; I want to draw it out with my work.
When you create a work, in what way do you think of a presentation using technologies or media as a means to communicate?
Technology has always been developed with a view towards augmenting the ability of the human body, and it is media that keeps enhancing these things not limited to physical abilities. Technology and media can project clearly both the good and evil sides of human desire all the time; I am always careful to keep this in mind when I work on my creations.
Could you name a person, a work, or an event that you have been most influenced by?
I think I am influenced most by the fact that I was born in Japan during this time among all the other countries in the world.
What kind of work would you like to create in the future?
Ideally, I would like to make something that anyone can possess, and that can contribute to a person’s happiness and energy to live.
What is the meaning or importance of creating for you?
It is the joy of life itself.