2009 [13th] Japan Media Arts Festival Award-winning Works

Animation Division

SUMMER WARS
© 2009 SUMMERWARS FILM PARTNERS
Grand Prize

SUMMER WARS

Movie

Artist : HOSODA Mamoru

(Japan)

MOVIE

Terms and Conditions

Summary

It is three years since The Girl Who Leapt Through Time, a very well received work, made its long run, and instantly turned the spotlight on the director, HOSODA Mamoru. This work is the latest that the director has presented to the public. Former staff members came together again to collaborate with the director and make an action-entertainment film featuring a big family. The film became a mega-hit, attracting more than a million viewers.

Profiles

HOSODA Mamoru

HOSODA Mamoru

Born in 1967. HOSODA Mamoru entered Toei Doga (currently Toei Animation Co., Ltd.) in 1991. Since then, he has created a variety of works. He directed an image film, SUPERFLAT MONOGRAM, for Louis Vuitton in 2003, and went freelance in 2005. In 2006 he made a theater feature movie, The Girl Who Leapt Through Time, winning a number of awards. In the summer 2009, he directed SUMMER WARS.

Comment

In SUMMER WARS, I wanted to give a vivid and energetic portrayal of the vitality of an ordinary Japanese family and their ordinary relatives. I was surrounded by many excellent staff and cast members in the production. I was able to depend on them as if they were my family. I deeply appreciate this prestigious award.

Reason for Award

This is a really ambitious work. Generally, the elements a creator wants to include often become worn away in the process of production. As a result of the conflict between ideal and reality, the most desired elements disappear and, if some are fortunate enough to remain, they have to undergo a transformation. The only tactic to cope with this reality is to increase the number of desired elements. The main visual of this work is decorated with an excess of varied and colorful elements. But the interaction of these elements has been carefully planned, and they all prove to be both necessary and worthwhile. No single element is superfluous. What will ultimately be appreciated by viewers is the ingenious avoidance of complexity of recognition by presenting the contrastive structure of a big family living in a provincial city and the Internet society. The creator has exploited a technique to control a large amount of information and shared it with viewers while the production team supported and guided the creator’s approach to the work’s completion. The combination has resulted in a work that can be safely said to be among the front-runners in of all genres this year.

8 Questions for Award-winners

Q1
What makes you create a work?
A1
I think it’s because I like to create works and entertain viewers.
Q2
What tools do you use the most at present?
A2
Paper and pencils.
Q3
What do you place greatest value on in your work?
A3
It’s that movies belong to the public.
Q4
What personal concept runs through your creative activities?
A4
Each work of mine is created with its own concept -- there’s no common concept.
Q5
When you create a work, in what way do you think of a presentation using technologies or media as a means to communicate?
A5
I have no special concern for them.
Q6
Could you name a person, a work, or an event that has most influenced you?
A6
I am right in the middle of life, so maybe I’ll think about it at the moment of my death.
Q7
What kind of work would you like to create in the future?
A7
I would like to create movies that appeal to the public but are universal.
Q8
What is the meaning or importance of creating for you?
A8
It means that movies belong to the public and that I devote myself to movies as a director.