![2009 [13th] Japan Media Arts Festival Award-winning Works 2009 [13th] Japan Media Arts Festival Award-winning Works](/english/festival/images/h1_jusyousakuhin-en2009.gif)

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| © Junghwan Sung |
Excellence Prize
Mr. Lee Experiment
Interactive
Artist : Junghwan SUNG representing Mr. Lee Experiment creative team
(Korea)

※Terms and Conditions

Mr. Lee Experiment is an interactive installation that allows the viewer to move human experimental subjects between different environments that can then be observed. In this work, humans have been reduced to the same status as other species, that of experimental subjects.

Junghwan SUNG representing Mr. Lee Experiment creative team
Born in 1972, Seoul, Korea, Junghwan SUNG graduated from Pratt Institute, New York, U.S.A with an M.F.A degree, specializing in Computer Graphics and Interactive Media. Currently, he is a professor in the Global Media Department, Soongsil University, and has participated in numerous exhibitions, including Art gallery in SIGGRAPH 2009, and Incheon International Digital Art Festival. As a collaborative team, Junghwan SUNG, Sanghun LEE, Jayoung KIM, Jungmi KIM, and Hyomi MUN and Eusang OH have created Mr. Lee Experiment based on their collective skills and interests.

I already heard about Japan Media Arts Festival, which is one of the biggest media arts festivals in Asia, and decided to apply to the festival this year. When I heard that I had got an Excellence Prize, it was a great honor and pleasure. The main difference between Japan Media Arts Festival and other Festivals like SIGGRAPH is that Japan Media Arts Festival has its own style, like Zen design. The staff members are very kind and, also very sensitive to accuracy and even minor details for exhibits. And I love their kind care and contributions. The audience loves to see and interact with my work, but some of them are not familiar with computers and other devices, which are sensitive to aggressive reactions. However, it was a wonderful time and a great experience in general.

The first thing that struck me when I encountered this work that was submitted to the Interactive Art Section of Art Division, was that I could absorb the work’s experimental subject, i.e., a human being, place him into a dropper, and drop him anywhere I like. The point of using a dropper is that it is a tool that anyone can use, and is, therefore, familiar with. Anyone who experiences this work soon starts to relate himself with the experimental subject, and feels that he, too, might be absorbed and dropped somewhere, just as he does with the experimental subject in this work. Here, the presence of the human being is too weak to resist the liquid moving through the dropper. When I empathize with the experimental subject whom I see in the liquid, it becomes hard for me to breathe, and I feel pain. The effect creates a feeling in the viewer of going back and forth between two different aspects of human life—arrogance and weakness—by simply using the dropper. The work is a superb achievement on the part of the creators that it makes everyone want to try the experiment before they start to think logically about it.

What makes you create a work?
It’s for better connection between human and human, or humans and the environment. And I hope the connection will be opened and flow as a result of creation.
What tools do you use the most at present?
Rhino, Unity, Processing, Flash, and 3Ds Max.
What do you place greatest value on in your work?
Funny and easy interface devices.
What personal concept runs through your creative activities?
When you create a work, in what way do you think of a presentation using technologies or media as a means to communicate?
Media are a window or medium to connect between the real and the virtual, audience and artist, stillness and movement, perfection and imperfection, analogue and digital life.
Could you name a person, a work, or an event that has most influenced you?
What kind of work would you like to create in the future?
Design or art work that children can have fun with Art work that connects physical world, 2 dimensional world, and 3 dimensional world.
What is the meaning or importance of creating for you?
Creating is the Connection of Affection.