2009 [13th] Japan Media Arts Festival Award-winning Works

Entertainment Division

scoreLight
© Alvaro CASSINELLI
Excellence Prize

scoreLight

Electronic Musical Instrument

Artist : Alvaro CASSINELLI / MANABE Daito / KURIBARA Yusaku / Alexis ZERROUG

(Uruguay, Italy / Japan / France)

MOVIE

Terms and Conditions

Summary

The work scoreLight is a playful musical instrument, capable of generating sounds from the lines of drawings and the contours of three-dimensional objects nearby. A modified laser scanner works as a pick-up head that searches for sounds over the surface of a vinyl record, with the significant difference that the groove is generated by the contours of the drawing itself. The result is a spot of light that dances on the surface of the drawing, while singing its secret score.

Profiles

Alvaro CASSINELLI / MANABE Daito / KURIBARA Yusaku / Alexis ZERROUG

Alvaro CASSINELLI / MANABE Daito / KURIBARA Yusaku / Alexis ZERROUG

Alvaro CASSINELLI

Born in 1972, Montevideo, Uruguay, Alvaro obtained his Engineering (ENST) and Ph.D. degrees in Physics at the University of Paris-XI, France. Currently, he works as Assistant Professor at the University of Tokyo (Ishikawa-Komuro Laboratory). Since 2004, he has been experimenting in the field of media arts and has won several awards, including the Grand Prize (Art Division) at the 9th Japan Media Art Festival and an Honorary Mention at Ars Electronica.


MANABE Daito

MANABE was born in 1976 and is currently Director at Rhizomatiks. He graduated from the Department of Science and Mathematics at Tokyo University of Science and finished a course at IAMAS DSP.


Contributors: KURIBARA Yusaku / Alexis ZERROUG

Comment

It is a great pleasure to receive this prize. There is also a measure of relief: indeed, this work was difficult to categorize even for ourselves. We wanted people to experience it, but until the end we wondered if scoreLight should be presented as a game, a musical instrument, or as a piece to be contemplated passively. It turns out that scoreLight is the result of a slow evolutionary process. The hardware was first conceived as an input-output interface for human-machine communication (a "smart laser scanner") at the Ishikawa-Komuro Laboratory (and I take this opportunity to acknowledge the contribution of my former colleague Stephane PERRIN, as well as the director of my laboratory, Professor ISHIKAWA Masatoshi). However, from the start I felt the hardware had something more to say: the laser light was too beautiful, the motion extremely fluid...indeed the spot of light seemed alive! From a maze that would trap the running light, to the possibility of sonification (an intuition that was confirmed by a spontaneous comment by Golan LEVIN) I wanted to try everything and more. It was with great emotion that I first heard the magical sounds designed by MANABE Daito. For me, above all, scoreLight is an example of how technology can transcend its function and shine its beauty. It is also an example of a successful collaboration. We want to thank Japan Media Arts Festival for the wonderful opportunity of showing this work to a very large and diverse audience. (Alvaro CASSINELLI)

I am very honored that projects in which I have been involved have been so highly recognized, both in the Entertainment Division and the Art Division. I hope that the next projects I work on will be suitable for submission to this festival again next year. (MANABE Daito)

Reason for Award

The primary attraction of this work is that the laser light appears to have been given life. It reminds us of a small fish swimming swiftly in a shoal, or a bee busily flying around in search of honey. Moreover, as its name scoreLight implies, the device can generate sounds by means of the light, more specifically, the track of the light. On the surface, this work appears to be an unrefined idea utilizing an elemental technology. However, it can be used in various ways, such as a musical instrument, a game, or art to experience synesthesia. In other words, this piece suggests many possibilities for new entertainment concepts. Above all, it earned the award because it can provide a pure sense of fun by playing with a light ball.

8 Questions for Award-winners

Q1
What makes you create a work?
A1

CASSINELLI: It is my work as a researcher not only to develop, but also to constantly ponder about the possibilities of new technologies. As a media artist, my approach is not very different: it is all about being alert about the potentialities of the reality surrounding us. Both attitudes are of course complementary.

MANABE: scoreLight is based on laser tracking technology created in the ISHIKAWA Laboratory at the University of Tokyo, the institution to which Alvaro CASSINELLI belongs. Alvaro showed me what they had developed and asked me to join the project to work on the sound aspect. It was already fun to look at the laser moving around, but it was only a demonstration of the technology. I joined because, I thought, by adding sounds it could propose a potentially new "image-sound" interaction.

Q2
What tools do you use the most at present?
A2

CASSINELLI: computers, cameras, projectors and lasers.

MANABE: Xcode, MaxMSP, Super Collider, Ableton Live, Logic, Protools, and a number of plug-ins.

Q3
What do you place greatest value on in your work?
A3

CASSINELLI: First, the concept (i.e. the “beauty” of the idea behind the piece). Then, the potentiality of the work to open new ways of perceiving/expressing human creativity. Last, but not least, the esthetics of the final embodiment (but one is never quite satisfied with this last thing!).

MANABE: The challenge of trying new things. As far as it is something new for me, even if it could not end up as a work of art, I believe that it is worth creating. The process of repeatedly trying to find a seed that can grow into such a work is important and enjoyable to me.

Q4
What personal concept runs through your creative activities?
A4

CASSINELLI: I don’t really know. A pattern may appear one day (I notice however that many of the things I do are related somehow to the concepts of space and time, as well as the extension and combination of the senses.)

MANABE: I find interesting themes for each project and then develop them. Therefore, I do not have any trend running through my work or a world view of myself. However, looking back on the projects I have been involved in over the last three years, there is a kind of consistency, which shows that I have been influenced by the games I played in my childhood, and my interest in music and mathematics as a university student.

Q5
When you create a work, in what way do you think of a presentation using technologies or media as a means to communicate?
A5

CASSINELLI: Paradoxically, I feel that the use of “technology” in my work is just accidental. I say paradoxically, because such “advanced” means of expression happens to be the means that are presently more accessible for me -- but I don’t exclude more “classical” ways of expressing myself.

MANABE: Technology is only a tool for me, so I do not usually think about it. It does not need to be high technology; it is a matter of combination for me.

Q6
Could you name a person, a work, or an event that has most influenced you?
A6

CASSINELLI: I have many influences! Perhaps the influence most instrumental to my present attitude towards art as a whole comes from my elder brother, who patiently (or impatiently!) opened my eyes to contemporary art.

MANABE: I have been influenced by countless people and works over the years. If I speak only about my childhood, the biggest influence came from Namco’s games. When I was in elementary school, I used to mess around with DX-7 to recapture the sounds of Namco games, and it often seems that the sound programming I am doing now is just a continuation of that. I also “heard and copied” various sound effects, such as a car engine or the sound of Packman eating. I had an environment that allowed me to do those things, as my mother was working for YAMAHA at the time, and I was able to play with a synthesizer everyday. Also, the junk games and game books I made with the basic and tsukuru series were my primary experience of making by utilizing case analysis.

Q7
What kind of work would you like to create in the future?
A7

CASSINELLI: I have a growing list of projects begging for my time, but despite my efforts to focus, usually I never know which will succeed in absorbing me. As time passes, it is difficult to maintain a sense of novelty, so it often happens that a completely new thing seems much more appealing… so I cannot answer the question right now. However, I can give an abstract answer: I would like to work on bigger spaces. I don’t presently have much space, and this thwarts my thinking -- shrinks it, sort of saying. This attitude may work great when it comes to my research on wearable computing though, but I feel a little claustrophobic lately.

MANABE: I think that I would like to produce something connected with wherever my interests lie at the time I receive the commission. I am currently working on a project related to the air/sky and a solid body.

Q8
What is the meaning or importance of creating for you?
A8

CASSINELLI: The urge and the fascination to see how ideas become “real,” to see them work. It is a fascinating experiment, which last only a fleeting moment before the real thing (with its limitations) imposes itself and “replaces” the idea. At this moment it may be a good idea to move on… or seek fresh air from a collaborator’s own creativity. And that’s the second thing I like about creating: it can be a full human experience, a game to play with others, an exchange of sensibilities (this is something I could enjoy this time!).

MANABE: Perhaps to set the question myself. We started this applied work ourselves, so I could call it a creative work. On the other hand, I use my hands in the development of commissioned work, but as its main theme is to solve a problem, I cannot call it a creative work. I would like to do both kinds of work in equal measure, as my nature does not allow me to continuously work on creative endeavors exclusively.